RelicBorne

Relicborne is an isometric roguelike where you command powerful monsters in a relic-powered world. Explore ever-changing ruins, harness ancient relics to control and upgrade your creatures, and master turn-based combat in a battle for survival. Every run is a new challenge—build your team, adapt your strategy, and uncover the secrets of a lost civilization. 

Will you harness the power of the relics, or be lost to the ruins?

My responsibilities in this project included the runtime procedural world generation of the ruins. This was a massive undertaking that involved translating the Space-Colonization Algorithm, typically written in JavaScript for drawing purposes, to C++ and UE5. I was also responsible for the spawning of in-world encounters and loot that can be discovered in the ruins.

This project is still a work in progress, development logs and updates can be found on itch.io, link below.

https://farforgottenproductions.itch.io/relicbourne

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